But in 2002, Willem Dafoe and Sam Raimi created a version of the character so iconic, that it's not a stretch to call it definitive. All the way back to the 1960s and the villains Silver Age origins.
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Spider-Man and Green Goblin go back a long way. so when you open the door you'll find 3 boxes in the next area, grab'em when you do ask your partner to leave the game(doesn't matter wich one it is as long the one that leaves has the chapter saved and can invite you back to the checkpoint before the elevator)then after he/she leaves keep playing until you reach the Simmons cutscene, skip it, wait for game to save, quit and repeat. when you start to hack the locks you need to do it fast because if you dont chris will beat you to it and you will lose 14,000 skill points. if you beat him you'll find 2 treasure boxes with 2,000 skill point in each box. Chapter 4 of Leon(this needs to be done in co-op) the part that you need to beat Chris to the elevator.You get plenty of kills, ammo, and Bigger infect like Bloodshots and Whoppers(Big Fat zombies that take a lot of damage) Since dealing with "Urban Chaos" will be mostly what you have to start with til you beat the game.
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Chapter 3 of Jake's helps a bit with the new looking C-type "el gigante" from who we know from RE4.Chapter 2-4, each Napad is worth 1.5k and each Strelat is worth 1k, but you will need a couple grenades and plenty of shotgun shells or a grenade launcher to take out all the Napads in the main room (foyer). Instead of going down into the sewer after the 3rd AA gun, go outside the door and use the rooftop in front of the door or to the right of the door (from 1st AA gun) to kill the 2nd Ogroman. Don't go to the last AA gun before killing the 2nd Ogroman. Ogroman (Chapter 2-3) are 4k each, and you don't need a lot of ammo to bring them down. Chris's campaign Chapter 2-3 & 2-4 can provide you with about 30,000 altogether every run.You can always go to Chapter 2 in Leon's campaign and fight all the Shriekers(1k pts), Bloodshots(1k pts) and the Bloodshots (100 - 500 pts) at the Cathedral.Skill points can be time-consuming to get large amounts of for the most expensive skills, but certain areas allow you to collect more in short order: This exploit does not apply to weapons with manually worked actions, such as the six-shot "Sniper Rifle", the regular shotgun, Piers' Anti-Material Rifle, etc. This animation exploit allows you to cut down the animation cool-down periods for certain weapons (notably the grenade launcher), letting you fire the weapon a few moments earlier. the very fluid situations in Mercenaries Mode).You can also try switching aiming side from left to right when the character has already put the magazine on the weapon you hit the R3(right analog stick) and it will switch aiming side and cutting the reloading animation. This, and other actions (taking cover, diving, etc.) may be faster or slower than weapon switching, but will depend on the situation you are in (esp. Clear all 4 story campaigns - Infinite ammo for a specific weapon made available for skill slot purchase (all 8 are unlocked)Īs with many animations in games, Resident Evil 6 allows you to prematurely "cut" a reloading animation by quickly selecting a grenade type item (grenade, remote mine, first aid spray) and then switching back to your firearm.Īs an alternative, you may also attempt to press the fire button (without aiming) to perform a gun-butt with the weapon, which also "completes" the magazine reload, but places your character in the gun butt animation.Clear Ada's Campaign - Ada unlocked for Mercenaries Mode.
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Clear all 3 default campaigns - Ada's story campaign.Clear Jake/Sherry campaign - Unlock Mining the Depths map in Mercenaries mode.Clear Chris/Piers campaign - Unlock Steel Beast map in Mercenaries mode.Clear one campaign - 8 skill arrangements (up to 3 skills per arrangement) for on-the-fly usage in campaign mode.